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Big red button company
Big red button company













big red button company big red button company

“In focus tests, we heard all the time, people were sick of speed, Sonic was too fast, they wanted to slow down.”.Suggestion that part of the reason why Boom (game) isn’t that good is because the team didn’t know what Sonic was about/lack of experience.“Could the games have been better… yes, any game can be made better.”.Admits Boom (franchise) could have been better.Claims multiple times that Boom (franchise) is a big success.He does go on to suggest this is from a retailer standpoint. States you can only do so much with these eras/characters. Suggestion that people/retailers are bored of Classic – Dreamcast era Sonic.Boom was made to appeal to non Sonic fans.Cites Call of Duty as an example/comparison. Suggestion that Sonic had to re-invent itself because the fanbase was getting smaller.You can listen to it in full here, though Sonic Stadium has rounded up some of the more interesting bits.įrost touched on Sonic Boom’s development, and a few other topics as well. A new podcast from SegaNerds contains an interview with Sonic Boom: Rise of Lyric producer Stephen Frost.















Big red button company